Sea Trade Routes

Sea Trade Routes are mechanism for rather more advanced guilds. They're real money maker, but it's hard to set up.
Ships can be built using carpentry via Create->Furniture. Ship equipment can be created at T2 or T3 monument via Produce. Most of parts are made via Dock Crane (simple construction->crafting->dock crane).
To launch a ship with goods, it must be loaded with crates of goods. The quality of the goods is also the reward multiplier in percentage.
Ship cannot sail multiple routes at the same time, but if you put multiple routes requirement in cargo, they'll be launched one after another with one day break for you to get rewards.
Ships launch automatically at server restart (midnight-ish)

Sea trade routes are suggested way to make money for T4 claim.

Smallest ship: "Knarr" (requires T2 monument) - 2 crates of goods, takes 6 real days to complete its journey
Medium ship: "Drakar" (requires T3 monument) - 5 crates of goods, takes 5 real days to complete its journey
Largest ship: "Hulk" (requires T3 monument) - more than 10 crates of goods, takes 3 real days to complete its journey

Requires Reward
Cargo with food x 1
Gold Coins x 5
Q 100
Chest with simple armor x 1
Gold Coins x 1
Q 100
Chest with regular armor x 1
Gold Coins x 10
Q 100
Box with clothes x 1
Gold Coins x 10
Q 100
Arms box x 1
Gold Coins x 20
Q 100
Chest of Heads x 1
Gold Coins x 1
Q 100
Chest of hunter x 1
Gold Coins x 1
Q 100
Pharmacy De'Poor x 1
Silver Coins x 60
Q 100
Farmer Chest x 1
Silver Coins x 50
Q 100
Carpenter Chest x 1
Gold Coins x 1
Q 100
Starting Chest x 1
Silver Coins x 5
Q 100
Jeweler Chest x 1
Gold Coins x 5
Q 100
Cargo with food 2 x 1
Gold Coins x 5
Q 100